﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace PhoenixCrabV2.Sim.World.Actions
{
    /// <remarks>Can receive an e</remarks>
    public interface IAffectable
    {
        /// <summary>
        /// Applies effect e onto this object
        /// </summary>
        /// <param name="e">the effect to apply to this</param>
        void takeEffect(PhoenixCrabV2.Sim.World.Effects.Effect e);
    }
}
